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» Dynamic Game Balancing: An Evaluation of User Satisfaction
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INTETAIN
2009
Springer
14 years 6 days ago
Navigating a Maze with Balance Board and Wiimote
Abstract. Input from the lower body in human-computer interfaces can be beneficial, enjoyable and even entertaining when users are expected to perform tasks simultaneously. Users ...
Wim Fikkert, Niek Hoeijmakers, Paul E. van der Vet...
ICDE
2005
IEEE
260views Database» more  ICDE 2005»
14 years 7 months ago
A Comparative Evaluation of Transparent Scaling Techniques for Dynamic Content Servers
We study several transparent techniques for scaling dynamic content web sites, and we evaluate their relative impact when used in combination. Full transparency implies strong dat...
Cristiana Amza, Alan L. Cox, Willy Zwaenepoel
USAB
2008
13 years 7 months ago
Challenges in the Development and Evaluation of Immersive Digital Educational Games
In this paper, we describe a conceptual framework and address the related issues and solutions in the identification of three major challenges for the development and evaluation of...
Effie Lai-Chong Law, Michael D. Kickmeier-Rust, Di...
IVA
2009
Springer
14 years 5 days ago
Methodologies for the User Evaluation of the Motion of Virtual Humans
Abstract. Virtual humans are employed in many interactive applications, including (serious) games. Their motion should be natural and allow interaction with its surroundings and ot...
Sander E. M. Jansen, Herwin van Welbergen
GLOBECOM
2010
IEEE
13 years 3 months ago
Optimal Bandwidth Allocation with Dynamic Service Selection in Heterogeneous Wireless Networks
Bandwidth allocation for different service classes in heterogeneous wireless networks is an important issue for service provider in terms of balancing service quality and profit. I...
Kun Zhu, Dusit Niyato, Ping Wang