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CGI
2001
IEEE
13 years 8 months ago
Dynamic Refinement of Deformable Triangle Meshes for Rendering
We present a method to adaptively refine an irregular triangle mesh as it deforms in real-time. The method increases surface smoothness in regions of high deformation by splitting...
Kolja Kähler, Jörg Haber, Hans-Peter Sei...
CAD
2000
Springer
13 years 4 months ago
Efficiently computing and updating triangle strips for real-time rendering
Triangle strips are a widely used hardware-supported data-structure to compactly represent and efficiently render polygonal meshes. In this paper we survey the efficient generatio...
Jihad El-Sana, Francine Evans, Aravind Kalaiah, Am...
CG
2008
Springer
13 years 4 months ago
Scalable rendering of massive triangle meshes on light field displays
We report on a multiresolution rendering system driving light field displays based on a specially arranged array of projectors and a holographic screen. The system gives multiple ...
Fabio Bettio, Enrico Gobbetti, Fabio Marton, Giova...
CGF
2008
217views more  CGF 2008»
13 years 4 months ago
A Flexible Kernel for Adaptive Mesh Refinement on GPU
We present a flexible GPU kernel for adaptive on-the-fly refinement of meshes with arbitrary topology. By simply reserving a small amount of GPU memory to store a set of adaptive ...
Tamy Boubekeur, Christophe Schlick