The focus of research in acceleration structures for ray tracing recently shifted from render time to time to image, the sum of build time and render time, and also the memory foo...
We introduce hybrid rendering, a scheme that dynamically ray traces the local geometry of reflective and refractive objects, but approximates more distant geometry by hardwaresupp...
Particle-based simulation methods are used to model a wide range of complex phenomena and to solve time-dependent problems of various scales. Effective visualizations of the resul...
Christiaan P. Gribble, Carson Brownlee, Steven G. ...
Context-aware computing systems demand an accurate and up-to-date world model which computationally represents the environment they oversee. Systems to date tend to have small-sca...
In this paper we describe a method to learn parameters
which govern pedestrian motion by observing video
data. Our learning framework is based on variational
mode learning and a...