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» Dynamic World Models from Ray-tracing
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CGF
2008
150views more  CGF 2008»
13 years 5 months ago
Compact, Fast and Robust Grids for Ray Tracing
The focus of research in acceleration structures for ray tracing recently shifted from render time to time to image, the sum of build time and render time, and also the memory foo...
Ares Lagae, Philip Dutré
RT
2001
Springer
13 years 9 months ago
Realistic Reflections and Refractions on Graphics Hardware with Hybrid Rendering and Layered Environment Maps
We introduce hybrid rendering, a scheme that dynamically ray traces the local geometry of reflective and refractive objects, but approximates more distant geometry by hardwaresupp...
Ziyad S. Hakura, John M. Snyder
CG
2008
Springer
13 years 5 months ago
Practical global illumination for interactive particle visualization
Particle-based simulation methods are used to model a wide range of complex phenomena and to solve time-dependent problems of various scales. Effective visualizations of the resul...
Christiaan P. Gribble, Carson Brownlee, Steven G. ...
PERCOM
2004
ACM
14 years 4 months ago
Dynamic World Models from Ray-tracing
Context-aware computing systems demand an accurate and up-to-date world model which computationally represents the environment they oversee. Systems to date tend to have small-sca...
Robert K. Harle, Andy Hopper
ICCV
2009
IEEE
14 years 9 months ago
Learning Pedestrian Dynamics from the Real World
In this paper we describe a method to learn parameters which govern pedestrian motion by observing video data. Our learning framework is based on variational mode learning and a...
Paul Scovanner, Marshall Tappen