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CCCG
2003
13 years 7 months ago
An algorithm for the MaxMin area triangulation of a convex polygon
Given a convex polygon in the plane, we are interested in triangulations of its interior, i.e. maximal sets of nonintersecting diagonals that subdivide the interior of the polygon...
J. Mark Keil, Tzvetalin S. Vassilev
PG
2002
IEEE
13 years 10 months ago
A Simple Method for Modeling Wrinkles on Human Skin
Realism of rendered human skin can be strongly enhanced by taking into account skin wrinkles. However, modeling wrinkles is a difficult task, and considerable time and effort are ...
Yosuke Bando, Takaaki Kuratate, Tomoyuki Nishita
VISUALIZATION
1998
IEEE
13 years 10 months ago
Large scale terrain visualization using the restricted quadtree triangulation
Real-time rendering of triangulated surfaces has attracted growing interest in the last few years. However, interactive visualization of very large scale grid digital elevation mo...
Renato Pajarola
GRAPHICSINTERFACE
2007
13 years 7 months ago
Twinned meshes for dynamic triangulation of implicit surfaces
We introduce a new approach to mesh an animated implicit surface for rendering. Our contribution is a method which solves stability issues of implicit triangulation, in the scope ...
Antoine Bouthors, Matthieu Nesme
CPHYSICS
2004
93views more  CPHYSICS 2004»
13 years 5 months ago
Kinetic and dynamic Delaunay tetrahedralizations in three dimensions
We describe algorithms to implement fully dynamic and kinetic three-dimensional unconstrained Delaunay triangulations, where the time evolution of the triangulation is not only go...
Gernot Schaller, Michael Meyer-Hermann