Building upon research on motivation theory, we provide insights on how video games can be framed as expert tools that naturally reconcile learning and fun, a worthy goal since st...
considered simply, but a more complex evaluation of the effects of performing the tasks. For example, an educational activity that learners complete quickly and accurately is of no...
This paper reports on the application of a range of human computer interaction (HCI) methods to the redesign of an electronic flight bag (EFB), as part of a commercial software dev...
: Our aim is to design web-based interactive educational materials for the hearing-impaired based on their interaction style. We describe the results of an eye-tracking experiment ...
Much of the work done in the field of tangible interaction has focused on creating tools for learning; however, in many cases, little evidence has been provided that tangible inte...
Michael S. Horn, Erin Treacy Solovey, R. Jordan Cr...