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» Efficient Free Form Light Field Rendering
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CGF
2008
84views more  CGF 2008»
13 years 5 months ago
Visualizing Underwater Ocean Optics
Simulating the in-water ocean light field is a daunting task. Ocean waters are one of the richest participating media, where light interacts not only with water molecules, but wit...
Diego Gutierrez, Francisco J. Serón, Adolfo...

Publication
254views
12 years 10 months ago
Z-fighting aware Depth Peeling
Efficient capturing of the entire topological and geometric information of a 3D scene is an important feature in many graphics applications for rendering multi-fragment effects. Ex...
Andreas Vasilakis and Ioannis Fudos
IVC
2006
227views more  IVC 2006»
13 years 4 months ago
Automatic registration of overlapping 3D point clouds using closest points
While the SoftAssign algorithm imposes a two-way constraint embedded into the deterministic annealing scheme and the EMICP algorithm imposes a one-way constraint, they represent t...
Yonghuai Liu
COMPGEOM
2001
ACM
13 years 8 months ago
Computational geometry for sculpture
This presentation illustrates examples of my geometric sculpture and outlines certain design techniques. I apply methods from the field of computational geometry to the creation o...
George W. Hart
VISUALIZATION
1998
IEEE
13 years 9 months ago
Eliminating popping artifacts in sheet buffer-based splatting
Splatting is a fast volume rendering algorithm which achieves its speed by projecting voxels in the form of pre-integrated interpolation kernels, or splats. Presently, two main va...
Klaus Mueller, Roger Crawfis