: The next generation of scientific experiments and studies, popularly called as e-Science, is carried out by large collaborations of researchers distributed around the world engag...
Srikumar Venugopal, Rajkumar Buyya, Lyle J. Winton
Ubiquitous access to sophisticated internet services from diverse end devices across heterogeneous networks requires the injection of additional functionality into the network to ...
- E-services will change the future of business as well as private relationships. The rearrangement of value chains, new competitive arenas and the growing necessity and interest i...
: The next generation of scientific experiments and studies, popularly called e-Science, is carried out by large collaborations of researchers distributed around the world engaged ...
Srikumar Venugopal, Rajkumar Buyya, Lyle J. Winton
Artificial intelligence in games is typically used for creating player's opponents. Manual edition of intelligent behaviors for Non-Player Characters (NPCs) of games is a cum...