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CGI
2001
IEEE
13 years 9 months ago
Hardware-Accelerated Rendering of Antialiased Shadows with Shadow Maps
We present a hardware-accelerated method for rendering high quality, antialiased shadows using the shadow map approach. Instead of relying on dedicated hardware support for shadow...
Stefan Brabec, Hans-Peter Seidel
ICIAR
2004
Springer
13 years 11 months ago
A Fast Probabilistic Bidirectional Texture Function Model
The bidirectional texture function (BTF) describes rough texture appearance variations due to varying illumination and viewing conditions. Such a function consists of thousands of ...
Michal Haindl, Jirí Filip
CG
2004
Springer
13 years 6 months ago
Surface processing methods for point sets using finite elements
We present a framework for processing point-based surfaces via partial differential equations (PDEs). Our framework efficiently and effectively brings well-known PDE-based process...
Ulrich Clarenz, Martin Rumpf, Alexandru Telea
AUSDM
2008
Springer
238views Data Mining» more  AUSDM 2008»
13 years 8 months ago
Graphics Hardware based Efficient and Scalable Fuzzy C-Means Clustering
The exceptional growth of graphics hardware in programmability and data processing speed in the past few years has fuelled extensive research in using it for general purpose compu...
S. A. Arul Shalom, Manoranjan Dash, Minh Tue
CVPR
2009
IEEE
1468views Computer Vision» more  CVPR 2009»
15 years 1 months ago
Hardware-Efficient Belief Propagation
Belief propagation (BP) is an effective algorithm for solving energy minimization problems in computer vision. However, it requires enormous memory, bandwidth, and computation beca...
Chao-Chung Cheng, Chia-Kai Liang, Homer H. Chen, L...