Ray tracing has long been considered to be superior to rasterization because its ability to trace arbitrary rays, allowing it to simulate virtually any physical light transport ef...
We present a novel approach to ray tracing execution on commodity graphics hardware using CUDA. We decompose
a standard ray tracing algorithm into several data-parallel stages tha...
We present a new adaptive sampling strategy for ray tracing. Our technique is specifically designed to handle multidimensional sample domains, and it is well suited for efficientl...
Toshiya Hachisuka, Wojciech Jarosz, Richard Peter ...
Generating soft shadows in real time is difficult. Exact methods (such as ray tracing, and multiple light source simulation) are too slow, while approximate methods often overesti...
Xiao-Hua Cai, Yun-Tao Jia, Xi Wang, Shi-Min Hu, Ra...
Abstract-- We describe a system for interactively rendering isosurfaces of tetrahedral finite-element scalar fields using coherent ray tracing techniques on the CPU. By employing s...