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WSCG
2001
98views more  WSCG 2001»
13 years 6 months ago
Geometric Simplification for Efficient Occlusion Culling in Urban Scenes
Most occlusion culling algorithms select a subset of suitable occluder planes or geometries to exclude invisible objects from further visualization processing. Preferably these oc...
Rick Germs, Frederik W. Jansen
INLG
2010
Springer
13 years 3 months ago
Natural Reference to Objects in a Visual Domain
This paper discusses the basic structures necessary for the generation of reference to objects in a visual scene. We construct a study designed to elicit naturalistic referring ex...
Margaret Mitchell, Kees van Deemter, Ehud Reiter
SMA
2009
ACM
157views Solid Modeling» more  SMA 2009»
13 years 11 months ago
Constraint-based model synthesis
We present a method for procedurally modeling general complex 3D shapes. Our approach is targeted towards applications in digital entertainment and gaming and can automatically ge...
Paul Merrell, Dinesh Manocha
EUROCAST
2007
Springer
122views Hardware» more  EUROCAST 2007»
13 years 9 months ago
Generation of Indexes for Compiling Efficient Parsers from Formal Specifications
abstract Parsing schemata [4] provide a formal, simple and uniform way to describe, analyze and compare different parsing algorithms. The notion of a parsing schema comes from cons...
Carlos Gómez-Rodríguez, Miguel A. Al...
VMV
2004
80views Visualization» more  VMV 2004»
13 years 6 months ago
Memory Efficient Billboard Clouds for BTF Textured Objects
Efficiently rendering highly structured models distant from the viewer constitutes a difficult task since the geometric complexity has to be reduced extremely while simultaneously...
Jan Meseth, Reinhard Klein