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» Emergent Design: Serendipity in Digital Educational Games
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ICWL
2007
Springer
13 years 12 months ago
The ELEKTRA Ontology Model: A Learner-Centered Approach to Resource Description
Abstract. There is little doubt that intelligent and adaptive educational technologies are capable of providing personalized learning experiences and improving learning success. Cu...
Michael D. Kickmeier-Rust, Dietrich Albert
CHI
1997
ACM
13 years 10 months ago
Rosebud: Technological Toys for Storytelling
Rosebud is a user-interface prototype which elicits storytelling by child users though interaction with a computationally-augmented physical artifact. In particular, Rosebud links...
Jennifer W. Glos, Justine Cassell
CLOUD
2010
ACM
13 years 10 months ago
G-Store: a scalable data store for transactional multi key access in the cloud
Cloud computing has emerged as a preferred platform for deploying scalable web-applications. With the growing scale of these applications and the data associated with them, scalab...
Sudipto Das, Divyakant Agrawal, Amr El Abbadi
CORR
2008
Springer
152views Education» more  CORR 2008»
13 years 5 months ago
Characterizing User Mobility in Second Life
In this work we present a measurement study of user mobility in Second Life. We first discuss different techniques to collect user traces and then focus on results obtained using ...
Chi-Anh La, Pietro Michiardi
ACMICEC
2006
ACM
213views ECommerce» more  ACMICEC 2006»
13 years 11 months ago
CMieux: adaptive strategies for competitive supply chain trading
Supply chains are a central element of today’s global economy. Existing management practices consist primarily of static interactions between established partners. Global compet...
Michael Benisch, Alberto Sardinha, James Andrews, ...