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» Emotional gaming: win by emotion expression
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AMIRE
2005
Springer
244views Robotics» more  AMIRE 2005»
13 years 11 months ago
Strategies using Facial Expressions and Gaze Behaviors for Animated Agents
This paper presents two strategies for selecting volitional facial expressions and gaze behaviors of animated agents, in the case of Online Negotiation and Soft Game Theory. It is ...
Masahide Yuasa
AGENTS
2000
Springer
13 years 10 months ago
Expressive autonomous cinematography for interactive virtual environments
We have created an automatic cinematography system for interactive virtual environments. This system controls a virtual camera and lights in a three-dimensional virtual world inha...
Bill Tomlinson, Bruce Blumberg, Delphine Nain
KI
2008
Springer
13 years 5 months ago
Enhancing Animated Agents in an Instrumented Poker Game
In this paper we present an interactive poker game in which one human user plays against two animated agents using RFID-tagged poker cards. The game is used as a showcase to illust...
Marc Schröder, Patrick Gebhard, Marcela Charf...
COMPSYSTECH
2010
13 years 4 months ago
Anthropocentric video analysis for film and games postproduction
: The interest of the scientific community for anthropocentric (human-centered) video analysis stems from the fact that the extracted information (e.g. human presence, identity, bo...
Ioannis Pitas, Nikolaos Nikolaidis
CHI
2005
ACM
14 years 6 months ago
Intelligent lighting for a better gaming experience
Lighting assumes many aesthetic and communicative functions in game environments that affect attention, immersion, visibility, and emotions. Game environments are dynamic and high...
Magy Seif El-Nasr, Joseph A. Zupko, Keith Miron