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DSRT
2003
IEEE
13 years 9 months ago
Enabling Real-Time Distributed Virtual Simulation over the Internet Using Host-Based Overlay Multicast
Many-to-many multicast transmission is an essential network capability for scalable distributed simulation. The many open issues that make network-layer multicast impractical over...
Dennis M. Moen, J. Mark Pullen
DSRT
2004
IEEE
13 years 8 months ago
Implementation of Host-Based Overlay Multicast to Support of Web Based Services for RT-DVS
Growing demand for use of Internet/Web-based services in real-time distributed virtual simulation (RT-DVS) and other real-time applications is fueling extensive interest in overla...
Dennis M. Moen, J. Mark Pullen, Fei Zhao
DSRT
2005
IEEE
13 years 10 months ago
Modeling Real-Time Distributed Simulation Message Flow in an Open Network
Understanding the characteristics of information flow in large scale real-time distributed virtual simulations (RT-DVS) is important for the development of network services that a...
Dennis M. Moen, J. Mark Pullen
DSRT
2004
IEEE
13 years 8 months ago
An Architecture for Web-Services Based Interest Management in Real Time Distributed Simulation
The Experimentation Command and Control Interface (XC2I) project has developed an architecture for a Webservice based viewer/controller for use with distributed simulations suppor...
Katherine L. Morse, Ryan Brunton, J. Mark Pullen, ...
DSRT
1999
IEEE
13 years 8 months ago
Reliable Multicast Network Transport for Distributed Virtual Simulation
: This paper addresses the need for reliable multicast (RM) network support for the class of distributed virtual simulations (DVS) that operate with human participants who experien...
J. Mark Pullen