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» Enabling generative behavior within an interactive evolution...
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CEC
2007
IEEE
13 years 11 months ago
Enabling generative behavior within an interactive evolutionary design system using a component-based representation
- The paper describes further research relating to an Interactive Evolutionary Design system (IEDS) with emphasis upon extending it to support free-form design. A generative feedba...
Azahar T. Machwe, Ian C. Parmee
GECCO
2007
Springer
163views Optimization» more  GECCO 2007»
13 years 10 months ago
Supporting free-form design using a component based representation: an overview
This paper reviews the development of an interactive evolutionary design system (IEDS) for conceptual design, which integrates an agent based ‘build and evolve’ approach with ...
Azahar T. Machwe, Ian C. Parmee
KDD
2009
ACM
210views Data Mining» more  KDD 2009»
14 years 5 months ago
Large-scale behavioral targeting
Behavioral targeting (BT) leverages historical user behavior to select the ads most relevant to users to display. The state-of-the-art of BT derives a linear Poisson regression mo...
Ye Chen, Dmitry Pavlov, John F. Canny
ATAL
2003
Springer
13 years 10 months ago
Authoring scenes for adaptive, interactive performances
In this paper, we introduce a toolkit called SceneMaker for authoring scenes for adaptive, interactive performances. These performances are based on automatically generated and pr...
Patrick Gebhard, Michael Kipp, Martin Klesen, Thom...
TCBB
2008
137views more  TCBB 2008»
13 years 4 months ago
Toward Verified Biological Models
The last several decades have witnessed a vast accumulation of biological data and data analysis. Many of these data sets represent only a small fraction of the system's behav...
Avital Sadot, Jasmin Fisher, Dan Barak, Yishai Adm...