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» Evaluating Case-Based Systems in Virtual Games
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ICCBR
2005
Springer
13 years 10 months ago
Evaluating Case-Based Systems in Virtual Games
TIELT is a software testbed that facilitates the integration and testing of learning-embedded decision systems on user-selected tasks from virtual gaming simulators. A key componen...
Keith Needels, Matthew Molineaux, David W. Aha
CI
2010
129views more  CI 2010»
13 years 4 months ago
On-Line Case-Based Planning
Some domains, such as real-time strategy (RTS) games, pose several challenges to traditional planning and machine learning techniques. In this paper, we present a novel on-line ca...
Santi Ontañón, Kinshuk Mishra, Neha ...
CBMS
2007
IEEE
13 years 11 months ago
Vicarious Learning and (Virtual) Case-Based Teaching in Health Science Education
This paper describes PATSy, an established interactive case-based system that provides students with access to virtual patients. PATSy has recently been extended by the addition o...
Richard Cox, Jianxiong Pang
ICCBR
2005
Springer
13 years 10 months ago
Language Games: Solving the Vocabulary Problem in Multi-Case-Base Reasoning
The problem of heterogeneous case representation poses a major obstacle to realising real-life multi-case-base reasoning (MCBR) systems. The knowledge overhead in developing and ma...
Paolo Avesani, Conor Hayes, Marco Cova
AAAI
2008
13 years 7 months ago
On-Line Case-Based Plan Adaptation for Real-Time Strategy Games
Traditional artificial intelligence techniques do not perform well in applications such as real-time strategy games because of the extensive search spaces which need to be explore...
Neha Sugandh, Santiago Ontañón, Ashw...