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» Evaluation of game engines for simulated surgical training
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ICRA
2002
IEEE
181views Robotics» more  ICRA 2002»
13 years 10 months ago
The BlueDRAGON - A System for Measuring the Kinematics and the Dynamics of Minimally Invasive Surgical Tools In-Vivo
Minimally invasive surgery (MIS) involves a multidimensional series of tasks requiring a synthesis between visual information and the kinematics and dynamics of the surgical tools...
Jacob Rosen, Jeffrey D. Brown, Lily Chang, Marco B...
FPLAY
2008
13 years 6 months ago
Interactive accounting simulation environment for accounting education and training
In contrast to traditional teaching-and-learning environments whereby the teacher controls the learning (e.g., teacher-centered), video games present a learner-centered approach t...
Andrew Milner, Andrew Hogue, Bill Kapralos, John F...
CATE
2004
248views Education» more  CATE 2004»
13 years 6 months ago
SIMSE: An Interactive Simulation Game for Software Engineering Education
The typical software engineering education lacks a practical experience of the process of software engineering-students are presented with relevant process theory in lectures, but...
Emily Oh Navarro, André van der Hoek
TCIAIG
2010
13 years 17 hour ago
Evolutionary Game Design
It is easy to create new combinatorial games but more difficult to predict those that will interest human players. We examine the concept of game quality, its automated measurement...
Cameron Browne, Frédéric Maire
VR
2002
IEEE
125views Virtual Reality» more  VR 2002»
13 years 10 months ago
Real-Time Haptic and Visual Simulation of Bone Dissection
—Bone dissection is an important component of many surgical procedures. In this paper, we discuss a haptic and visual implementation of a bone cutting burr, that it is being deve...
Marco Agus, Andrea Giachetti, Enrico Gobbetti, Gia...