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» Evaluation of game engines for simulated surgical training
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IUI
2010
ACM
14 years 2 months ago
Haptic augmented reality dental trainer with automatic performance assessment
We developed an augmented reality (AR) dental training simulator utilizing a haptic (force feedback) device. A number of dental procedures such as crown preparation and opening ac...
Phattanapon Rhienmora, Kugamoorthy Gajananan, Pete...
CHI
2005
ACM
14 years 6 months ago
Design and evaluation challenges of serious games
As the computer game industry grows, game capabilities and designs are being re-used for purposes other than entertainment. The study of 'Serious Games', i.e. games for ...
Elaine M. Raybourn, Nathan Bos
AAAI
2004
13 years 7 months ago
Synthetic Adversaries for Urban Combat Training
This paper describes requirements for synthetic adversaries for urban combat training and MOUTBots, a prototype application. The MOUTBots use a commercial computer game to define,...
Robert E. Wray, John E. Laird, Andrew Nuxoll, Devv...
JAIR
2010
111views more  JAIR 2010»
13 years 4 months ago
Training a Multilingual Sportscaster: Using Perceptual Context to Learn Language
We present a novel framework for learning to interpret and generate language using only perceptual context as supervision. We demonstrate its capabilities by developing a system t...
David L. Chen, Joohyun Kim, Raymond J. Mooney
ANSS
2001
IEEE
13 years 9 months ago
Simulation-Based Engineering of Complex Adaptive Systems Using a Classifier Block
A Complex Adaptive System (CAS) is a network of communicating, intelligent agents where each agent adapts its behavior in order to collaborate with other agents to achieve overall...
John R. Clymer, David J. Chen