In this work we address the problem of managing the reactive behavior in distributed environments in which data continuously changes over time, where the users may need to explicit...
In recent years, there has been an increasing concern from the evolutionary computation community on dynamic optimization problems since many real-world optimization problems are t...
Massively multiplayer online computer games are played in complex, persistent virtual worlds. Over time, the landscape of these worlds evolves and changes as players create and pe...
: Wireless control systems (WCSs) often have to operate in dynamic environments where the network traffic load may vary unpredictably over time. The sampling in sensors is conventi...
Frequently, sequences of state transitions are triggered by specific signals. Learning these triggered sequences with recurrent neural networks implies storing them as different at...