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» Experiences of Evaluating Presence in Augmented Realities
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PSYCHNOLOGY
2008
92views more  PSYCHNOLOGY 2008»
13 years 4 months ago
Experiences of Evaluating Presence in Augmented Realities
This paper presents an overview of a study of 24 people who used an augmented reality game called TimeWarp. The paper initially discusses the game and evaluation methods chosen, i...
Rod McCall, Anne-Kathrin Braun
CASCON
2001
114views Education» more  CASCON 2001»
13 years 6 months ago
User experience with alignment of real and virtual objects in a stereoscopic augmented reality interface
This paper reports two virtual pointer alignment experiments carried out using a stereoscopic augmented reality interface. The purpose was to evaluate users' sensitivity to s...
Ming Hou
ISMAR
2003
IEEE
13 years 10 months ago
The Effects of Shadow Representation of Virtual Objects in Augmented Reality
In this paper, we describe the effects of shadow representation of virtual objects in Augmented Reality. Optical consistency is important in order to create realistic augmented re...
Natsuki Sugano, Hirokazu Kato, Keihachiro Tachiban...
VR
2008
IEEE
155views Virtual Reality» more  VR 2008»
13 years 11 months ago
The Effects of Virtual Reality, Augmented Reality, and Motion Parallax on Egocentric Depth Perception
As the use of virtual and augmented reality applications becomes more common, the need to fully understand how observers perceive spatial relationships grows more critical. One of...
Adam Jones, J. Edward Swan II, Gurjot Singh, Eric ...
ECTEL
2009
Springer
13 years 8 months ago
Remote Hands-On Experience: Distributed Collaboration with Augmented Reality
One claim of Technology-Enhanced Learning (TEL) is to support and exploit benefits from distance learning and remote collaboration. On the other hand, several approaches to learnin...
Matthias Krauß, Kai Riege, Marcus Winter, Ly...