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BCSHCI
2009
13 years 2 months ago
From the gaming experience to the wider user experience
In this paper we discuss the different elements of the gaming experience and their relation to other concepts within HCI. The objective is to showcase how the different elements t...
Eduardo H. Calvillo Gámez, Paul A. Cairns, ...
SEKE
2001
Springer
13 years 9 months ago
Implementing the Experience Factory concepts as a set of Experience Bases
This talk takes the Experience Factory concept, which was originally developed as organizational support for software development and generalizes it to organizational support for ...
Victor R. Basili
PRESENCE
2006
70views more  PRESENCE 2006»
13 years 4 months ago
Learning, Experience, and Cognitive Factors in the Presence Experiences of Gamers: An Exploratory Relational Study
This paper presents a large scale (N 101) exploratory relational study of computer gamers' gaming habits and their presence experiences. The study posited and examined the ef...
David Nunez, Edwin H. Blake
INCDM
2001
Springer
109views Data Mining» more  INCDM 2001»
13 years 9 months ago
Experience Management: The Fraunhofer IESE Experience Factory
: Experience Management (EM) is an area that is increasingly gaining importance. Its roots lie in Experimental Software Engineering ("Experience Factory"), in Artificial ...
Klaus-Dieter Althoff, Björn Decker, Susanne H...
VRML
1998
ACM
13 years 9 months ago
Tele-Experiments - Experiments on Spatial Cognition Using VRML-Based Multimedia
This paper describes an application of VRML-based multimedia to the domain of spatial cognition experiments. Typically, such experiments involve human subjects that are presented ...
Galia Givaty, Hendrik A. H. C. van Veen, Chris Chr...