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HCI
2009
13 years 3 months ago
Statistics-Based Cognitive Human-Robot Interfaces for Board Games - Let's Play!
Abstract. The archetype of many novel research activities is called cognition. Although separate definitions exist to define a technical cognitive system, it is typically character...
Frank Wallhoff, Alexander Bannat, Jürgen Gast...
AAAI
2012
11 years 7 months ago
Generalized Monte-Carlo Tree Search Extensions for General Game Playing
General Game Playing (GGP) agents must be capable of playing a wide variety of games skillfully. Monte-Carlo Tree Search (MCTS) has proven an effective reasoning mechanism for thi...
Hilmar Finnsson
VL
2008
IEEE
113views Visual Languages» more  VL 2008»
13 years 11 months ago
A visual language for representing and explaining strategies in game theory
We present a visual language for strategies in game theory, which has potential applications in economics, social sciences, and in general science education. This language facilit...
Martin Erwig, Eric Walkingshaw
TARK
2007
Springer
13 years 11 months ago
Explaining quantity implicatures
We give derivations of two formal models of Gricean Quantity1 implicature and strong exhaustivity (Van Rooij and Schulz, 2004; Schulz and Van Rooij, 2006), in bidirectional optima...
Tikitu de Jager, Robert van Rooij
CHES
2000
Springer
111views Cryptology» more  CHES 2000»
13 years 9 months ago
How to Explain Side-Channel Leakage to Your Kids
This paper will attempt to explain some of the side-channel attack techniques in a fashion that is easily comprehensible by the layman. What follows is a presentation of three diļ¬...
David Naccache, Michael Tunstall