City environments often lack textured areas, contain
repetitive structures, strong lighting changes and therefore
are very difficult for standard 3D modeling pipelines.
We prese...
— We present a Graph-based method for low-level segmentation of unfiltered 3D data. The core of this approach is based on the construction of a local neighborhood structure and ...
In this paper we consider the problem of computing globally minimal continuous curves and surfaces for image segmentation and 3D reconstruction. This is solved using a maximal flo...
We propose an algorithm for automatically obtaining a segmentation of a rigid object in a sequence of images that are calibrated for camera pose and intrinsic parameters. Until re...
Neill D. F. Campbell, George Vogiatzis, Carlos Her...
Abstract. In this paper we solve the problem of computing exact continuous optimal curves and surfaces for image segmentation and 3D reconstruction, using a maximal flow approach ...