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MICRO
1998
IEEE
108views Hardware» more  MICRO 1998»
13 years 9 months ago
Exploiting Instruction Level Parallelism in Geometry Processing for Three Dimensional Graphics Applications
Three dimensional (3D) graphics applications have become very important workloads running on today's computer systems. A cost-effective graphics solution is to perform geomet...
Chia-Lin Yang, Barton Sano, Alvin R. Lebeck
CGF
2006
198views more  CGF 2006»
13 years 4 months ago
Real-Time Weighted Pose-Space Deformation on the GPU
WPSD (Weighted Pose Space Deformation) is an example based skinning method for articulated body animation. The per-vertex computation required in WPSD can be parallelized in a SIM...
Taehyun Rhee, John P. Lewis, Ulrich Neumann
SI3D
2010
ACM
13 years 11 months ago
Parallel Banding Algorithm to compute exact distance transform with the GPU
We propose a Parallel Banding Algorithm (PBA) on the GPU to compute the exact Euclidean Distance Transform (EDT) for a binary image in 2D and higher dimensions. Partitioning the i...
Thanh-Tung Cao, Ke Tang, Anis Mohamed, Tiow Seng T...
SIGGRAPH
1993
ACM
13 years 9 months ago
Imaging vector fields using line integral convolution
Imaging vector fields has applications in science, art, image processing and special effects. An effective new approach is to use linear and curvilinear filtering techniques to ...
Brian Cabral, Leith Casey Leedom
ASPLOS
2010
ACM
13 years 11 months ago
ParaLog: enabling and accelerating online parallel monitoring of multithreaded applications
Instruction-grain lifeguards monitor the events of a running application at the level of individual instructions in order to identify and help mitigate application bugs and securi...
Evangelos Vlachos, Michelle L. Goodstein, Michael ...