Sciweavers

8 search results - page 1 / 2
» Exploring emotions and multimodality in digitally augmented ...
Sort
View
AVI
2008
13 years 7 months ago
Exploring emotions and multimodality in digitally augmented puppeteering
Recently, multimodal and affective technologies have been adopted to support expressive and engaging interaction, bringing up a plethora of new research questions. Among the chall...
Lassi A. Liikkanen, Giulio Jacucci, Eero Huvio, To...
ACII
2007
Springer
13 years 11 months ago
Expression of Emotions in Virtual Humans Using Lights, Shadows, Composition and Filters
Abstract. Artists use words, lines, shapes, color, sound and their bodies to express emotions. Virtual humans use postures, gestures, face and voice to express emotions. Why are th...
Celso de Melo, Ana Paiva
ICMI
2007
Springer
115views Biometrics» more  ICMI 2007»
13 years 11 months ago
Voicepen: augmenting pen input with simultaneous non-linguisitic vocalization
This paper explores using non-linguistic vocalization as an additional modality to augment digital pen input on a tablet computer. We investigated this through a set of novel inte...
Susumu Harada, T. Scott Saponas, James A. Landay
TEI
2010
ACM
257views Hardware» more  TEI 2010»
14 years 3 days ago
Traditional games meet ICT: a case study on go game augmentation
While pervasive technologies explore new gaming styles, traditional games, such as cards and tabletop games are still appealing and have various irreplaceable flavors. We point ou...
Takahiro Iwata, Tetsuo Yamabe, Mikko Polojärv...
ACMACE
2008
ACM
13 years 7 months ago
An affective model of user experience for interactive art
The development of Affective Interface technologies makes it possible to envision a new generation of Digital Arts and Entertainment applications, in which interaction will be bas...
Stephen W. Gilroy, Marc Cavazza, Rémi Chaig...