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» FFF97 - Oberon in the Real World
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UIST
1995
ACM
13 years 8 months ago
The World Through the Computer: Computer Augmented Interaction with Real World Environments
Current user interface techniques such as WIMP or the desktop metaphor do not support real world tasks, because the focus of these user interfaces is only on human–computer inte...
Jun Rekimoto, Katashi Nagao
CA
1995
IEEE
13 years 8 months ago
Virtual actors living in a real world
This paper presents techniques and tools for creating and animating virtual actors in real scenes. Several problems are explained: real objects hidden by virtual actors and virtua...
Nadia Magnenat-Thalmann, Daniel Thalmann
RT
1999
Springer
13 years 9 months ago
Real-Time Rendering of Real World Environments
: One of the most important goals of interactive computer graphics is to allow a user to freely walk around a virtual recreation of a real environment that looks as real as the wor...
David K. McAllister, Lars S. Nyland, Voicu Popescu...
GRAPP
2008
13 years 6 months ago
Real-Time View-Dependent Visualization of Real World Glossy Surfaces
Claus B. Madsen, Bjarne K. Mortensen, Jens R. Ande...
ICEBE
2009
IEEE
136views Business» more  ICEBE 2009»
13 years 2 months ago
Virtual Wealth Realization in Virtual and Real Worlds
This paper has investigated the issue of virtual wealth and its realization in both real and virtual worlds, and argued that the realization of virtual wealth is necessary and pos...
Jingzhi Guo, Angelina Chow, Zhiguo Gong, Chengzhen...