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SIGGRAPH
2000
ACM
13 years 9 months ago
Deep shadow maps
We introduce deep shadow maps, a technique that produces fast, high-quality shadows for primitives such as hair, fur, and smoke. Unlike traditional shadow maps, which store a sing...
Tom Lokovic, Eric Veach
RT
2004
Springer
13 years 10 months ago
A Self-Shadow Algorithm for Dynamic Hair using Density Clustering
Self-shadowing is an important factor in the appearance of hair and fur. In this paper we present a new rendering algorithm to accurately compute shadowed hair at interactive rate...
Tom Mertens, Jan Kautz, Philippe Bekaert, Frank Va...
ECIR
2008
Springer
13 years 6 months ago
Semi-supervised Document Classification with a Mislabeling Error Model
Abstract. This paper investigates a new extension of the Probabilistic Latent Semantic Analysis (PLSA) model [6] for text classification where the training set is partially labeled...
Anastasia Krithara, Massih-Reza Amini, Jean-Michel...
SIGGRAPH
1992
ACM
13 years 9 months ago
Generative modeling: a symbolic system for geometric modeling
This paper discusses a new, symbolic approach to geometric modeling called generative modeling. The approach allows specification, rendering, and analysis of a wide variety of sha...
John M. Snyder, James T. Kajiya
NPAR
2004
ACM
13 years 10 months ago
Hardware-determined feature edges
Algorithms that detect silhouettes, creases, and other edge based features often perform per-edge and per-face mesh computations using global adjacency information. These are unsu...
Morgan McGuire, John F. Hughes