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SIGGRAPH
2000
ACM

Deep shadow maps

13 years 9 months ago
Deep shadow maps
We introduce deep shadow maps, a technique that produces fast, high-quality shadows for primitives such as hair, fur, and smoke. Unlike traditional shadow maps, which store a single depth at each pixel, deep shadow maps store a representation of the fractional visibility through a pixel at all possible depths. Deep shadow maps have several advantages. First, they are prefiltered, which allows faster shadow lookups and much smaller memory footprints than regular shadow maps of similar quality. Second, they support shadows from partially transparent surfaces and volumetric objects such as fog. Third, they handle important cases of motion blur at no extra cost. The algorithm is simple to implement and can be added easily to existing renderers as an alternative to ordinary shadow maps.
Tom Lokovic, Eric Veach
Added 01 Aug 2010
Updated 01 Aug 2010
Type Conference
Year 2000
Where SIGGRAPH
Authors Tom Lokovic, Eric Veach
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