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IAJIT
2006
225views more  IAJIT 2006»
13 years 4 months ago
Real-Time Game Design of Pac-Man Using Fuzzy Logic
: This paper presents the design and implementation of a real-time fuzzy-based artificial intelligence system for an interactive game. The chosen game is a remake of Pac-Man in whi...
Adnan Shaout, Brady W. King, Luke A. Reisner
NIME
2004
Springer
106views Music» more  NIME 2004»
13 years 10 months ago
Aura II: Making Real-Time Systems Safe for Music
Real-time interactive software can be difficult to construct and debug. Aura is a software platform to facilitate highly interactive systems that combine audio signal processing, ...
Roger B. Dannenberg
GLVLSI
2003
IEEE
202views VLSI» more  GLVLSI 2003»
13 years 10 months ago
System level design of real time face recognition architecture based on composite PCA
Design and implementation of a fast parallel architecture based on an improved principal component analysis (PCA) method called Composite PCA suitable for real-time face recogniti...
Rajkiran Gottumukkal, Vijayan K. Asari
FGR
2002
IEEE
228views Biometrics» more  FGR 2002»
13 years 9 months ago
Real-Time Tracking of Multiple Fingertips and Gesture Recognition for Augmented Desk Interface Systems
In this paper, we propose a fast and robust method for tracking a user’s hand and multiple fingertips; we then demonstrate gesture recognition based on measured fingertip traj...
Kenji Oka, Yoichi Sato, Hideki Koike
COMSIS
2007
206views more  COMSIS 2007»
13 years 4 months ago
Building an Advanced Invariant Real-Time Human Tracking System
Real-time human tracking is very important in surveillance and robot applications. We note that the performance of any human tracking system depends on its accuracy and its ability...
Fayez Idris, Mazen Abu-Zaher, Rashad J. Rasras, Ib...