We present three methods for texturing point models from sample textures. The first method, the point parameterization method, uses a fast distortion-bounded parameterization algo...
We propose a fast texture-segmentation approach to the problem of 2-D and 3–D model-based contour tracking, which is suitable for real-time or interactive applications. Our appr...
The haptic rendering of surface mesostructure (fine relief features) in dense triangle meshes requires special structures, equipment, and high sampling rates for detailed perceptio...
This paper presents a statistical model for textures that uses a non-negative decomposition on a set of local atoms learned from an exemplar. This model is described by the varianc...