We present a novel approach to ray tracing execution on commodity graphics hardware using CUDA. We decompose
a standard ray tracing algorithm into several data-parallel stages tha...
In any hierarchical radiosity method, the most expensive part is the evaluation of the visibility. Many methods use sampling and ray casting to determine this term. Space partitio...
In this paper we discuss reliable methods in the field of finite precision geometry. We begin with a brief survey of geometric computing and approaches generally used in dealing ...