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JGTOOLS
2007
60views more  JGTOOLS 2007»
13 years 5 months ago
Fast Ray/Axis-Aligned Bounding Box Overlap Tests using Ray Slopes
Martin Eisemann, Marcus A. Magnor, Thorsten Grosch...
EUROGRAPHICS
2010
Eurographics
14 years 1 months ago
Fast Ray Sorting and Breadth-First Packet Traversal for GPU Ray Tracing
We present a novel approach to ray tracing execution on commodity graphics hardware using CUDA. We decompose a standard ray tracing algorithm into several data-parallel stages tha...
Kirill Garanzha and Charles Loop
WSCG
2001
124views more  WSCG 2001»
13 years 7 months ago
Occlusion Evaluation in Hierarchical Radiosity
In any hierarchical radiosity method, the most expensive part is the evaluation of the visibility. Many methods use sampling and ray casting to determine this term. Space partitio...
Yann Dupuy, Mathias Paulin, René Caubet
DAGSTUHL
2003
13 years 7 months ago
Reliable Distance and Intersection Computation Using Finite Precision Geometry
In this paper we discuss reliable methods in the field of finite precision geometry. We begin with a brief survey of geometric computing and approaches generally used in dealing ...
Katja Bühler, Eva Dyllong, Wolfram Luther