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VMV
2001
111views Visualization» more  VMV 2001»
13 years 6 months ago
MeshToSS: Converting Subdivision Surfaces from Dense Meshes
The theoretical aspects are discussed of our developed software, MeshToSS, for the conversion to Loop subdivision surfaces of dense triangular meshes. This software generates subd...
Takashi Kanai
ICPR
2002
IEEE
13 years 10 months ago
A New Mesh Simplification Algorithm Combining Half-Edge Data Structure with Modified Quadric Error Metric
This paper presents a fast mesh simplification algorithm that combined the half-edge data structure with modified quadric error metric (QEM). When half-edge structure is used, the...
Guangming Li, Jie Tian, Mingchang Zhao, Huiguang H...
GRAPHICSINTERFACE
2000
13 years 6 months ago
Model Simplification Through Refinement
As modeling and visualization applications proliferate, there arises a need to simplify large polygonal models at interactive rates. Unfortunately existing polygon mesh simplifica...
Dmitry Brodsky, Benjamin Watson
VCIP
2003
13 years 6 months ago
Three-dimensional mesh simplification using normal variation error metric and modified subdivided edge classification
In order to transmit or store three-dimensional (3-D) mesh models efficiently, we need to simplify them. Although the quadric error metric (QEM) provides fast and accurate geometr...
Eun-Young Chang, Chung-Hyun Ahn, Yo-Sung Ho
3DIM
2005
IEEE
13 years 11 months ago
Multi-Resolution Modeling and Locally Refined Collision Detection for Haptic Interaction
The computational cost of a collision detection (CD) algorithm on polygonal surfaces depends highly on the complexity of the models. A novel “locally refined” approach is intr...
Peiran Liu, Xiaojun Shen, Nicolas D. Georganas, Ge...