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» Fast and reliable collision culling using graphics hardware
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CG
2007
Springer
13 years 5 months ago
Fast continuous collision detection among deformable models using graphics processors
We present an interactive algorithm to perform continuous collision detection between general deformable models using graphics processors (GPUs). We model the motion of each objec...
Naga K. Govindaraju, Ilknur Kabul, Ming C. Lin, Di...
EUROGRAPHICS
2010
Eurographics
14 years 2 months ago
HCCMeshes: Hierarchical-Culling oriented Compact Meshes
Hierarchical culling is a key acceleration technique used to efficiently handle massive models for ray tracing, collision detection, etc. To support such hierarchical culling, bo...
Tae-Joon Kim, Yongyoung Byun, Yongjin Kim, Bochang...
CGF
1999
144views more  CGF 1999»
13 years 4 months ago
Occluder Shadows for Fast Walkthroughs of Urban Environments
This paper describes a new algorithm that employs image-based rendering for fast occlusion culling in complex urban environments. It exploits graphics hardware to render and autom...
Peter Wonka, Dieter Schmalstieg
MIAR
2008
IEEE
13 years 11 months ago
Automatic Hepatic Vessel Segmentation Using Graphics Hardware
The accurate segmentation of liver vessels is an important prerequisite for creating oncologic surgery planning tools as well as medical visualization applications. In this paper, ...
Marius Erdt, Matthias Raspe, Michael Sühling
SMA
2003
ACM
163views Solid Modeling» more  SMA 2003»
13 years 10 months ago
Fast swept volume approximation of complex polyhedral models
We present an efficient algorithm to approximate the swept volume (SV) of a complex polyhedron along a given trajectory. Given the boundary description of the polyhedron and a pat...
Young J. Kim, Gokul Varadhan, Ming C. Lin, Dinesh ...