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» Fast continuous collision detection among deformable models ...
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EGH
2003
Springer
13 years 10 months ago
CULLIDE: interactive collision detection between complex models in large environments using graphics hardware
We present a novel approach for fast collision detection between multiple deformable and breakable objects in a large environment using graphics hardware. Our algorithm takes into...
Naga K. Govindaraju, Stephane Redon, Ming C. Lin, ...
SIGGRAPH
2010
ACM
13 years 8 months ago
FASTCD: fracturing-aware stable collision detection
We present a collision detection (CD) method for complex and large-scale fracturing models that have geometric and topological changes. We first propose a novel dual-cone culling...
Jae-Pil Heo, Duksu Kim, Joon-Kyung Seong, Jeong-Mo...
SIGGRAPH
2010
ACM
13 years 8 months ago
A deformation transformer for real-time cloth animation
Achieving interactive performance in cloth animation has significant implications in computer games and other interactive graphics applications. Although much progress has been m...
Wei-Wen Feng, Yizhou Yu, Byung-Uck Kim
VRST
2003
ACM
13 years 10 months ago
Time-critical collision detection using an average-case approach
We present a novel, generic framework and algorithm for hierarchical collision detection, which allows an application to balance speed and quality of the collision detection. We p...
Jan Klein, Gabriel Zachmann
PG
2003
IEEE
13 years 10 months ago
Adaptive Grouping and Subdivision for Simulating Hair Dynamics
We present a novel approach for adaptively grouping and subdividing hair using discrete level-of-detail (LOD) representations. The set of discrete LODs include hair strands, clust...
Kelly Ward, Ming C. Lin