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VR
1999
IEEE
151views Virtual Reality» more  VR 1999»
13 years 9 months ago
A Framework for Fast and Accurate Collision Detection for Haptic Interaction
We present a framework for fast and accurate collision detection for haptic interaction with polygonal models. Given a model, we pre-compute a hybrid hierarchical representation, ...
Arthur D. Gregory, Ming C. Lin, Stefan Gottschalk,...
TASE
2011
IEEE
12 years 9 months ago
Fast Intersection-Free Offset Surface Generation From Freeform Models With Triangular Meshes
Abstract—A fast offset surface generation approach is presented in this paper to construct intersection-free offset surfaces, which preserve sharp features, from freeform triangu...
Shengjun Liu, Charlie C. L. Wang
EUROGRAPHICS
2010
Eurographics
14 years 1 months ago
Fast Ray Sorting and Breadth-First Packet Traversal for GPU Ray Tracing
We present a novel approach to ray tracing execution on commodity graphics hardware using CUDA. We decompose a standard ray tracing algorithm into several data-parallel stages tha...
Kirill Garanzha and Charles Loop
COMGEO
2000
ACM
13 years 5 months ago
Fast and accurate collision detection for haptic interaction using a three degree-of-freedom force-feedback device
We present a fast and accurate collision detection algorithm for haptic interaction with polygonal models. Given a model, we pre-compute a hybrid hierarchical representation, cons...
Arthur D. Gregory, Ming C. Lin, Stefan Gottschalk,...
IJNSEC
2007
82views more  IJNSEC 2007»
13 years 5 months ago
On Software Implementation of Fast DDP-based Ciphers
Data-dependent (DD) permutations (DDP) are discussed as a cryptographic primitive for the design of fast hardware, firmware, and software encryption systems. DDP can be performed...
Nikolay A. Moldovyan, Peter A. Moldovyanu, Douglas...