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Publication
254views
12 years 11 months ago
Z-fighting aware Depth Peeling
Efficient capturing of the entire topological and geometric information of a 3D scene is an important feature in many graphics applications for rendering multi-fragment effects. Ex...
Andreas Vasilakis and Ioannis Fudos
GRAPHICSINTERFACE
2007
13 years 6 months ago
Feature peeling
We present a novel rendering algorithm that analyses the ray profiles along the line of sight. The profiles are subdivided according to encountered peaks and valleys at so calle...
Muhammad Muddassir Malik, Torsten Möller, M. ...
SAC
2010
ACM
13 years 2 days ago
Convex onion peeling genetic algorithm: an efficient solution to map labeling of point-feature
Map labeling of point-feature is the problem of placing text labels to corresponding point features on a map in a way that minimizes overlaps while satisfying basic rules for the ...
Wan D. Bae, Shayma Alkobaisi, Petr Vojtechovsk&yac...
VIS
2009
IEEE
304views Visualization» more  VIS 2009»
14 years 6 months ago
GL4D: A GPU-based Architecture for Interactive 4D Visualization
This paper describes GL4D, an interactive system for visualizing 2-manifolds and 3-manifolds embedded in four Euclidean dimensions and illuminated by 4D light sources. It is a tetr...
Alan Chu, Chi-Wing Fu, Andrew J. Hanson, Pheng-...
EGH
2005
Springer
13 years 11 months ago
GPU-accelerated high-quality hidden surface removal
High-quality off-line rendering requires many features not natively supported by current commodity graphics hardware: wide smooth filters, high sampling rates, order-independent ...
Daniel Wexler, Larry Gritz, Eric Enderton, Jonatha...