Video games are of increasing importance, both as a cultural phenomenon and as an application of collaborative technology. In particular, many recent online games feature persiste...
Conventions are necessary to establish in any recurrent cooperative arrangement. In electronic work, they are important so as to regulate the use of shared objects. Based on empir...
Knowing what social activity is occurring within and through a Computer-Supported Cooperative Work (CSCW) system is often very useful. This is especially true for computer-mediate...
Media sharing over mobile devices is quickly becoming a common practice, used to support a variety of social processes. Most existing systems employ a model of sharing that treats...
We discuss findings from an ethnographic study of instant messaging (IM) in the workplace and its implications for media theory. We describe how instant messaging supports a varie...