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AGENTS
2000
Springer
13 years 9 months ago
From one virtual actor to virtual crowds: requirements and constraints
A crowd is not only a group of many individuals. Crowd modelling involves problems that arise only when we focus on crowds. For instance, avoiding collision problems related to a ...
Soraia Raupp Musse, Daniel Thalmann
DSRT
1999
IEEE
13 years 10 months ago
Simulation of Multimedia Systems Based on Actors and QoSsynchronizers
This paper describes a variant of the actor model suited to the development of multimedia systems. The actor model centers on non-overkilling concurrency and customizable constrai...
Giancarlo Fortino, Libero Nigro
ACCV
2006
Springer
13 years 11 months ago
Vision-Based Posing of 3D Virtual Actors
Construction of key poses is one of the most tedious and time consuming steps in synthesizing of 3D virtual actors. Recent alternate schemes expect the user to specify two inputs. ...
Ameya S. Vaidya, Appu Shaji, Sharat Chandran
AAI
2000
427views more  AAI 2000»
13 years 5 months ago
Applying Artificial Intelligence to Virtual Reality: Intelligent Virtual Environments
Reearch into virtual environments on the one hand and artificial intelligence and artificial life on the other has largely been carried out by two different groups of people with ...
Michael Luck, Ruth Aylett
PRESENCE
2008
155views more  PRESENCE 2008»
13 years 5 months ago
MKM: A Global Framework for Animating Humans in Virtual Reality Applications
Virtual humans are more and more used in VR applications but their animation is still a challenge, especially if complex tasks must be carried-out in interaction with the user. In...
Franck Multon, Richard Kulpa, Benoit Bideau