We describe an approach for rendering large terrains in real-time. A digital elevation map defines the rough shape of the terrain. During rendering, procedural geometric and text...
Finding the “best” viewing parameters for a scene is quite difficult but a very important problem. Fully automatic procedures seem to be impossible as the notion of “best...
In EM and related algorithms, E-step computations distribute easily, because data items are independent given parameters. For very large data sets, however, even storing all of th...