Determining the occurrence of an event is fundamental to developing systems that can observe and react to them. Often, this determination is based on collecting video and/or audio...
Dmitry N. Zotkin, Ramani Duraiswami, Larry S. Davi...
We describe a methodology for Virtual Reality designers to capture and resynthesize the variations in sound made by objects when we interact with them through contact such as touc...
Richard Corbett, Kees van den Doel, John E. Lloyd,...
Humans have abstract models for object classes which helps recognize previously unseen instances, despite large intra-class variations. Also objects are grouped into classes based...
In this paper, we compare the architectural perspectives of the Wave Field Synthesis (WFS) 3D-audio algorithm mapped on three different platforms: a General Purpose Processor (GP...