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» GPU Versus FPGA for High Productivity Computing
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RTSS
2006
IEEE
13 years 11 months ago
MCGREP - A Predictable Architecture for Embedded Real-Time Systems
Real-time systems design involves many important choices, including that of the processor. The fastest processors achieve performance by utilizing architectural features that make...
Jack Whitham, Neil C. Audsley
ASPLOS
2009
ACM
14 years 5 months ago
Optimization of tele-immersion codes
As computational power increases, tele-immersive applications are an emerging trend. These applications make extensive demands on computational resources through their heavy use o...
Albert Sidelnik, I-Jui Sung, Wanmin Wu, Marí...
CVPR
2010
IEEE
13 years 4 months ago
Transform Coding for Fast Approximate Nearest Neighbor Search in High Dimensions
We examine the problem of large scale nearest neighbor search in high dimensional spaces and propose a new approach based on the close relationship between nearest neighbor search...
Jonathan Brandt
ARC
2010
Springer
188views Hardware» more  ARC 2010»
13 years 12 months ago
A Fused Hybrid Floating-Point and Fixed-Point Dot-Product for FPGAs
Dot-products are one of the essential and recurrent building blocks in scientific computing, and often take-up a large proportion of the scientific acceleration circuitry. The ac...
Antonio Roldao Lopes, George A. Constantinides
ICS
2009
Tsinghua U.
13 years 11 months ago
High-performance CUDA kernel execution on FPGAs
In this work, we propose a new FPGA design flow that combines the CUDA programming model from Nvidia with the state of the art high-level synthesis tool AutoPilot from AutoESL, to...
Alexandros Papakonstantinou, Karthik Gururaj, John...