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» Game Bot Detection Based on Avatar Trajectory
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IWEC
2008
13 years 6 months ago
Game Bot Detection Based on Avatar Trajectory
In recent years, online gaming has become one of the most popular Internet activities, but cheating activity, such as the use of game bots, has increased as a consequence. Generall...
Kuan-Ta Chen, Andrew Liao, Hsing-Kuo Kenneth Pao, ...
TCIAIG
2010
12 years 11 months ago
Game Bot Detection via Avatar Trajectory Analysis
The objective of this work is to automatically detect the use of game bots in online games based on the trajectories of account users. Online gaming has become one of the most popu...
Hsing-Kuo Pao, Kuan-Ta Chen, Hong-Chung Chang
NOSSDAV
2010
Springer
13 years 9 months ago
Second life: a social network of humans and bots
Second Life (SL) is a virtual world where people interact and socialize through virtual avatars. Avatars behave similarly to their human counterparts in real life and naturally de...
Matteo Varvello, Geoffrey M. Voelker
CCS
2009
ACM
13 years 11 months ago
Battle of Botcraft: fighting bots in online games with human observational proofs
The abuse of online games by automated programs, known as game bots, for gaining unfair advantages has plagued millions of participating players with escalating severity in recent...
Steven Gianvecchio, Zhenyu Wu, Mengjun Xie, Hainin...
ICPR
2008
IEEE
13 years 11 months ago
Invariant visual patterns for video copy detection
Large scale video copy detection task requires compact feature insensitive to various copy changes. Based on local feature trajectory behavior we discover invariant visual pattern...
Xiao Wu, Yongdong Zhang, Yufeng Wu, Junbo Guo, Jin...