Sciweavers

26 search results - page 3 / 6
» Game Design Guided by Visual Attention
Sort
View
PERSUASIVE
2007
Springer
13 years 11 months ago
Fine Tuning the Persuasion in Persuasive Games
Persuasive games are a relatively new phenomenon, and hold promise as effective vehicles for persuasion. As yet, however, there are few set rules guiding how to design persuasive ...
Rilla Khaled, Pippin Barr, James Noble, Ronald Fis...
DIGRA
2003
Springer
13 years 10 months ago
Supporting visual elements of non-verbal communication in computer game avatars
Communication between players in networked computer games is often inadequately implemented. The games do not exploit the full potential of using different forms of communication ...
Tomi Kujanpää, Tony Manninen
ETRA
2006
ACM
136views Biometrics» more  ETRA 2006»
13 years 11 months ago
Computational mechanisms for gaze direction in interactive visual environments
Next-generation immersive virtual environments and video games will require virtual agents with human-like visual attention and gaze behaviors. A critical step is to devise effic...
Robert J. Peters, Laurent Itti
CHI
2005
ACM
14 years 5 months ago
Intelligent lighting for a better gaming experience
Lighting assumes many aesthetic and communicative functions in game environments that affect attention, immersion, visibility, and emotions. Game environments are dynamic and high...
Magy Seif El-Nasr, Joseph A. Zupko, Keith Miron
COGSCI
2007
139views more  COGSCI 2007»
13 years 5 months ago
Mapping the Color Space of Saccadic Selectivity in Visual Search
Color coding is used to guide attention in computer displays for such critical tasks as baggage screening or air traffic control. It has been shown that a display object attracts...
Yun Xu, Emily C. Higgins, Mei Xiao, Marc Pomplun