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» Game Engineering for a Multiprocessor Architecture
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DIGRA
2005
Springer
13 years 10 months ago
Game Engineering for a Multiprocessor Architecture
This paper explores the idea that future game consoles and computers may no longer be single processor units, but instead symmetrical multiprocessor units. If this were to occur g...
Abdennour El Rhalibi, Steve Costa, David England
CODES
1999
IEEE
13 years 9 months ago
Optimized rapid prototyping for real-time embedded heterogeneous multiprocessors
This paper presents an enhancement of our "Algorithm Architecture Adequation" (AAA) prototyping methodology which allows to rapidly develop and optimize the implementati...
Thierry Grandpierre, Christophe Lavarenne, Yves So...
WSC
2001
13 years 6 months ago
Use of DaSSF in a scalable multiprocessor wireless simulation architecture
The problem of efficient load distribution and scaling of large-scale wireless communication system simulation on multiprocessor architectures (both shared memory and cluster arra...
Trefor J. Delve, Nathan Smith
IEEEPACT
2003
IEEE
13 years 10 months ago
Memory Hierarchy Design for a Multiprocessor Look-up Engine
We investigate the implementation of IP look-up for core routers using multiple microengines and a tailored memory hierarchy. The main architectural concerns are limiting the numb...
Jean-Loup Baer, Douglas Low, Patrick Crowley, Neal...
FPLAY
2008
13 years 6 months ago
The case for research in game engine architecture
This paper is a call for research in the field of game engine architecture and design, a more comprehensive and thorough understanding of which we consider to be essential for its...
Eike Falk Anderson, Steffen Engel, Peter Comninos,...