This paper explores the idea that future game consoles and computers may no longer be single processor units, but instead symmetrical multiprocessor units. If this were to occur g...
This paper presents an enhancement of our "Algorithm Architecture Adequation" (AAA) prototyping methodology which allows to rapidly develop and optimize the implementati...
The problem of efficient load distribution and scaling of large-scale wireless communication system simulation on multiprocessor architectures (both shared memory and cluster arra...
We investigate the implementation of IP look-up for core routers using multiple microengines and a tailored memory hierarchy. The main architectural concerns are limiting the numb...
Jean-Loup Baer, Douglas Low, Patrick Crowley, Neal...
This paper is a call for research in the field of game engine architecture and design, a more comprehensive and thorough understanding of which we consider to be essential for its...
Eike Falk Anderson, Steffen Engel, Peter Comninos,...