Sciweavers

2026 search results - page 1 / 406
» Game Engines for Visualization
Sort
View
VIS
2009
IEEE
224views Visualization» more  VIS 2009»
14 years 6 months ago
Game Engines for Visualization
Visualization is the transformation of data or information into pictures. The need for visualization has become more apparent as the amount of available information has increased ...
Nick Green, Alex Pang
AIIDE
2008
13 years 7 months ago
Automatically Generating Summary Visualizations from Game Logs
In this paper we describe a system called ViGLS (Visualization of Game Log Summaries) that generates summaries of gameplay sessions from game logs. ViGLS automatically produces vi...
Yun-Gyung Cheong, Arnav Jhala, Byung-Chull Bae, R....
GAMEON
2003
13 years 6 months ago
An Actor Architecture to Develop Games for Blind Children
In this article, we are interested in providing a framework to develop games for visually impaired or blind children. In this context, we propose a tool set to ease the creation o...
Cyrille Bertelle, Antoine Dutot, Sylvain Lerebourg...
IV
2006
IEEE
98views Visualization» more  IV 2006»
13 years 10 months ago
Database and Narratological Representation of Australian Aboriginal Knowledge as Information Visualisation using a Game Engine
Current database technologies do not support contextualised representations of multi-dimensional narratives. This paper outlines a new approach to this problem using a multi-dimen...
Malcolm Pumpa, Theodor G. Wyeld
IJCNN
2008
IEEE
13 years 11 months ago
Neuro-visual control in the Quake II game engine
— The first-person-shooter Quake II is used as a platform to test neuro-visual control and retina input layouts. Agents are trained to shoot a moving enemy as quickly as possibl...
Matt Parker, Bobby D. Bryant