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ROMAN
2007
IEEE
150views Robotics» more  ROMAN 2007»
13 years 11 months ago
Asymmetric Interpretations of Positive and Negative Human Feedback for a Social Learning Agent
— The ability for people to interact with robots and teach them new skills will be crucial to the successful application of robots in everyday human environments. In order to des...
Andrea Lockerd Thomaz, Cynthia Breazeal
SNPD
2003
13 years 6 months ago
An Integrated Design Environment for Collaborative Tailoring
In this paper, we describe an approach and a prototype to enable participatory, collaborative tailoring of and within a groupware application. Our approach suggests extending the ...
Volkmar Pipek
ACMACE
2005
ACM
13 years 7 months ago
AI middleware as means for improving gameplay
Current commercial AI middleware are still far from being a generic and flexible tool for developing computer games. Also the literature lacks proposals in this field. In this w...
Börje Karlsson, Bruno Feijó
GAMEON
2007
13 years 6 months ago
Teaching AI Concepts by Using Casual Games: A Case Study
Nowadays it is not uncommon for computer games to be used as tools to help introduce basic computer science concepts. In this paper we argue that games could also be used in more ...
Cesar Tadeu Pozzer, Börje Karlsson
SIGCSE
2002
ACM
126views Education» more  SIGCSE 2002»
13 years 5 months ago
Design patterns for games
Designing a two-person game involves identifying the game model to compute the best moves, the user interface (the "view") to play the game, and the controller to coordi...
Dung Zung Nguyen, Stephen B. Wong