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» Gameplay experience in a gaze interaction game
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AIIDE
2008
13 years 8 months ago
Combining Model-Based Meta-Reasoning and Reinforcement Learning for Adapting Game-Playing Agents
Human experience with interactive games will be enhanced if the software agents that play the game learn from their failures. Techniques such as reinforcement learning provide one...
Patrick Ulam, Joshua Jones, Ashok K. Goel
APGV
2008
ACM
200views Visualization» more  APGV 2008»
13 years 8 months ago
A psychophysical study of fixation behavior in a computer game
Prediction of gaze behavior in gaming environments can be a tremendously useful asset to game designers, enabling them to improve gameplay, selectively increase visual fidelity, a...
Veronica Sundstedt, Efstathios Stavrakis, Michael ...
CHI
2009
ACM
14 years 28 days ago
O' game, can you feel my frustration?: improving user's gaming experience via stresscam
One of the major challenges of video game design is to have appropriate difficulty levels for users in order to maximize the entertainment value of the game. Game players may lose...
Chang Yun, Dvijesh Shastri, Ioannis Pavlidis, Zhig...
HRI
2010
ACM
13 years 11 months ago
Recognizing engagement in human-robot interaction
—Based on a study of the engagement process between humans, we have developed and implemented an initial computational model for recognizing engagement between a human and a huma...
Charles Rich, Brett Ponsleur, Aaron Holroyd, Canda...
DIGRA
2005
Springer
13 years 11 months ago
Shadowplay: Simulated Illumination in Game Worlds
Despite the fact that there are currently a number of enjoyable digital games in which light plays a key role, we lack a vocabulary with which to discuss simulated illumination in...
Simon Niedenthal