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» Gaming Technology in Cultural Heritage Systems
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GAMEON
2007
13 years 6 months ago
Gaming Technology in Cultural Heritage Systems
This paper describes the design and implementation of an interactive walk-through of a reconstructed German stronghold, the Dillenburg. The application is currently in use at the ...
Tim Horz, Albert Pritzkau, Christof Rezk-Salama, S...
ESWS
2009
Springer
13 years 11 months ago
CultureSampo: A National Publication System of Cultural Heritage on the Semantic Web 2.0
CULTURESAMPO is an application demonstration of a national level publication system of cultural heritage contents on the Web, based on ideas and technologies of the Semantic (Web a...
Eero Hyvönen, Eetu Mäkelä, Tomi Kau...
BIS
2008
152views Business» more  BIS 2008»
13 years 6 months ago
Mobile Social Software for Cultural Heritage: A Reference Model
Abstract. Web 2.0, also known as the Social Web, marks a new philosophy where users are both the main actors and the content producers: users write blogs and comments, they tag, li...
Paolo Coppola, Raffaella Lomuscio, Stefano Mizzaro...
CA
2002
IEEE
13 years 9 months ago
Haptics Technologies and Cultural Heritage Applications
This article describes the architecture of the "Museum of Pure Form", a virtual reality system where the user can interact, through the senses of touch and sight, with d...
Massimo Bergamasco, Antonio Frisoli, Federico Barb...
DIGRA
2005
Springer
13 years 10 months ago
Immersion in Game Atmospheres for the Video Game Heritage Preservation
The video game heritage is being preserved especially on the Web: comments, screenshots, sounds, videos, etc. But one important element is missing: the environment in which we pla...
Nicolas Esposito