Sciweavers

23 search results - page 3 / 5
» Gaze behavior and visual attention model when turning in vir...
Sort
View
AAMAS
1999
Springer
13 years 5 months ago
Fully Embodied Conversational Avatars: Making Communicative Behaviors Autonomous
: Although avatars may resemble communicative interface agents, they have for the most part not profited from recent research into autonomous embodied conversational systems. In pa...
Justine Cassell, Hannes Högni Vilhjálm...
WSCG
2003
150views more  WSCG 2003»
13 years 6 months ago
Smart Objects for Attentive Agents
We present an extended framework for modelling agent-object interactions in virtual environments. Our framework is based on the concept of Smart Objects and provides agents with p...
Christopher Peters, Simon Dobbyn, Brian MacNamee, ...
CVPR
2007
IEEE
14 years 7 months ago
Beyond bottom-up: Incorporating task-dependent influences into a computational model of spatial attention
A critical function in both machine vision and biological vision systems is attentional selection of scene regions worthy of further analysis by higher-level processes such as obj...
Robert J. Peters, Laurent Itti
APGV
2008
ACM
200views Visualization» more  APGV 2008»
13 years 7 months ago
A psychophysical study of fixation behavior in a computer game
Prediction of gaze behavior in gaming environments can be a tremendously useful asset to game designers, enabling them to improve gameplay, selectively increase visual fidelity, a...
Veronica Sundstedt, Efstathios Stavrakis, Michael ...
VMV
2004
126views Visualization» more  VMV 2004»
13 years 6 months ago
Top-Down Visual Attention for Efficient Rendering of Task Related Scenes
The perception of a virtual environment depends on the user and the task the user is currently performing in that environment. Models of the human visual system can thus be exploi...
Veronica Sundstedt, Alan Chalmers, Kirsten Cater, ...