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CSE
2009
IEEE
13 years 9 months ago
Churn Prediction in MMORPGs: A Social Influence Based Approach
Massively Multiplayer Online Role Playing Games (MMORPGs) are computer based games in which players interact with one another in the virtual world. Worldwide revenues for MMORPGs h...
Jaya Kawale, Aditya Pal, Jaideep Srivastava
ICCBR
2005
Springer
13 years 11 months ago
On the Effectiveness of Automatic Case Elicitation in a More Complex Domain
Automatic case elicitation (ACE) is a learning technique in which a case-based reasoning system acquires knowledge automatically from scratch through repeated real-time trial and e...
Siva N. Kommuri, Jay H. Powell, John D. Hastings
DIGRA
2005
Springer
13 years 11 months ago
/hide: The aesthetics of group and solo play
In this essay, I examine differences between individual and social play and, in particular, the differences between individual and social play within digital media forms designed ...
David Myers
LCN
2006
IEEE
13 years 11 months ago
Considerations of SCTP Retransmission Delays for Thin Streams
The popularity of distributed interactive applications has exploded in the last few years. For example, massive multi-player online games have become a fast growing, multi-million...
Jon Pedersen, Carsten Griwodz, Pål Halvorsen