Sciweavers

65 search results - page 12 / 13
» General Specular Surface Triangulation
Sort
View
COMPGEOM
2008
ACM
13 years 7 months ago
Robust construction of the three-dimensional flow complex
The Delaunay triangulation and its dual the Voronoi diagram are ubiquitous geometric complexes. From a topological standpoint, the connection has recently been made between these ...
Frédéric Cazals, Aditya G. Parameswa...
VISUALIZATION
2003
IEEE
13 years 11 months ago
Planet-Sized Batched Dynamic Adaptive Meshes (P-BDAM)
We describe an efficient technique for out-of-core management and interactive rendering of planet sized textured terrain surfaces. The technique, called P-Batched Dynamic Adaptiv...
Paolo Cignoni, Fabio Ganovelli, Enrico Gobbetti, F...
VISUALIZATION
1998
IEEE
13 years 10 months ago
Extremal feature extraction from 3-D vector and noisy scalar fields
We are interested in feature extraction from volume data in terms of coherent surfaces and 3-D space curves. The input can be an inaccurate scalar or vector field, sampled densely...
Chi-Keung Tang, Gérard G. Medioni
ICRA
2007
IEEE
155views Robotics» more  ICRA 2007»
14 years 1 days ago
Swept Volume approximation of polygon soups
— We present a fast GPU-based algorithm to approximate the Swept Volume (SV) boundary of arbitrary polygon soup models. Despite the extensive research on calculating the volume s...
Jesse C. Himmelstein, Etienne Ferre, Jean-Paul Lau...
EGH
2004
Springer
13 years 11 months ago
A quadrilateral rendering primitive
The only surface primitives that are supported by common graphics hardware are triangles and more complex shapes have to be triangulated before being sent to the rasterizer. Even ...
Kai Hormann, Marco Tarini